The Werewolf Experience - Cinematic VR: In Festivals Now!
Drunk Zombie Duelists – 360 Volumetric Capture Series:
Proof of Concept Completed!
THE WEREWOLF EXPERIENCE
1851: Fool's Errand, California
You wake from your drunken stupor from your day of drinking. Why did you drink yourself into oblivion? What have you done? What are you hiding from yourself? You are in a dirty alleyway, in a dirty city close to the turn of the century. Flat on your back you stare into the dusk sky. Your only company is the ominous raven perched on one of the building’s roof and the dog growling at you at the mouth of the alley.
Then the clouds part revealing the full moon and your horrifying transformation begins. Once complete you must hunt the glorious white stag to satiate your hunger. But your transformation, and your blood-curdling howls have not gone unnoticed.
You are a werewolf, and you are hungry… and the townspeople are coming for you.
Inside The Werewolf Experience the audience IS the werewolf. They experience themselves transform, they run, jump, and hunt as a werewolf as the entire event unfolds from the werewolf’s POV.
The Werewolf Experience is a unique event blending cinematic storytelling, gaming, fully immersive 3-D rendered VR from a 1st person perspective, and a truly original interactive element: the player must use their own voice to HOWL to trigger decision points throughout the event.
Cinematic branching VR in festivals by Staka and Reality + fully funded by various Belgian media funds
Drunk Zombie Duelists
Jean and Pierre were born in the 17th century; expert swordsmen and the best of friends. The 17th century is, also, technically, when they died …or, even more technically, when Pierre killed Jean in a duel. But then 10 years later Pierre is inextricably pulled back to the same woods where he killed his friend. Only to find Jean’s body still there, barely starting to decompose …who then wakes up.
After finishing off the wine Pierre has brought with him, they fight again. This time Jean kills Pierre. However, ten years later, back at the same spot, Pierre wakes up to find Jean standing over him with a crate wine. And, eventually, drunk off their asses, they fight again.
You see, their original duel was fought in the cursed forest of Hallerbois and now every ten years they have to fight each other again or never leave the woods. One dies, one walks free for ten years. However, ten years to the day the winner of the previous duel is unavoidably pulled back to the forest and the two must fight again, and again, and again. Wouldn’t you have a few drinks in order to fight and kill your zombie BFF every ten years(and to combat the undying-zombie ennui)? Drinking, comedy, fighting and zombies …what more could you want?
This 5-7 minute, five-episode, 360 volumetric capture series follows Jean and Pierre through 250+ years all the way to the present day as their friendship unfolds, collapses, stagnates, flourishes, and as they kill each other over, and over again... and again. We will come to learn that Jean has been in love with Pierre from the beginning. But this will end up meaning little to Pierre as his heart is too damaged from the many dead loves he’s left behind in the world. This, coupled with his discovery of other cursed individuals walking the earth, has proved to him that he and Jean are immortal and above humanity and any moral code. He vows to spend his time outside the forest trying to rule the planet and wreaking havoc. The season ends with Jean swearing to keep Pierre in the forest for eternity as they clash for the fate of humanity.
A Special Production with a Huge Impact
This project not only blends genres, we are going to blend technologies as well. While the dialogue and comedy are going to be filmed with stereoscopic 360 cameras, the fights will be captured volumetrically.
This will create a level of interaction and immediacy that is severely lacking in fights in regular 360 films/shows. What the Matrix films did for on-screen combat with "bullet-time", volumetric capture will do for Drunk Zombie Duelists.
Volumetric capture proof of concept shot at 4DR Studios with financial support of the Chronosphere 360° Research Program
CHRISTOPHER'S IMMERSIVE BIO
Christopher has been involved in immersive entertainments since his very first paid gig in the early 90’s with the Maryland Renaissance Festival doing 7 hours a day of improv/crowd amination work. He then went on to get a BFA in Movement for the Stage from Boston University, his studies culminating in a
site-specific-immersive-environment-movement thesis. He went on to direct multiple site-specific, immersive theater pieces.
In 2005 Christopher was part of the team that created and performed Cirque du Soleil’s first ever immersive theatre piece that was installed on the world’s highest end cruise-line.
In 2006 Christopher added film to his resume, becoming a writer and a director who is now known for his dynamic use of space with limited locations (and budgets) while achieving the highest quality and dynamism in his distributed films. In a brief 10 years he wrote for/directed/worked with Academy and Tony award winning talents.
Virtual Reality leader for the consumer goods giant Procter&Gamble. With her 13 years experience in the corporate world, Ioana is not only a great team leader but also a visionary, bringing to life Virtual Reality and Business Intelligent services. As VR leader for P&G, she is in charge of a large team of VR professionals, delivering VR projects worldwide ranging for brand engagement to operations. She is also leading the innovation pipeline of VR/AR technologies. Ioana is also an award winning film maker. Her first short "Amazon" won the best short award at the FAFF festival in LA. She is co-founder of Reality+ Production where together with Christopher Morrison, produces independent genre films and now opening up the pipeline for VR experiences. Ioana is a active supporter of diversity in both IT and film world. She is in the board of Europe Women in VR/AR/MR, she is the VP of Media&Technology of TIAW (The International Alliance for Women) and she is the head of Diversity&Inclusion for IT for Europe in P&G.